Gnomon Workshop - Global Illumination Exteriors and Interiors Vray Lighting Techniques


Gnomon Workshop - Global Illumination Exteriors and Interiors Vray Lighting Techniques | ISO | 6.45 GB
Genre: Video Training
Here are the images of these disks Global Illumination: Exteriors vray Lighting Techniques with Christopher NICHOLS In this Lecture on the Subject of Global Illumination lighting techniques Christopher Nichols discusses the Subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination which are essential to the understanding of this specialized form of lighting.



While the series primarily uses V-Ray as the render engine in a 3ds Max environment those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light to sky lights and image based lighting with HDRIs Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared Toward the CG Artist That Already Has an Understanding of Intermediate Direct lighting and is making the Transition to GI lighting. Over three hours of Lecture. Product
CNI01 Topics Covered: Principles of Global Illumination Specular and Diffuse Reflection Comparison of Different techniques Sky Lights Image Based Lighting Using HDRIs Animation Issues in GI Baking Lighting Animation Capters: 01: It Is All About Reflection 02: Methods of Producing Diffuse Scatter 03: Environment Light 04: Image Based Lighting 05: Lighting an Exterior Scene 06: Changing the Mood 07: The Problem with Animation 08: Animation for Large Scenes Global Illumination: Interiors Vray Lighting Techniques with Christopher NICHOLS Continuing from HIS first DVD Global Illumination: Exteriors Christopher Nichols Explains How interior global illumination differs from exterior GI. Christopher focuses on the concept of digital sets and explores issues of interior lighting for GI including the variety of light sources that can be used as well as how space plays an important role in lighting. Christopher demonstrates the differences between regular light sources environment light IES lighting area lights and even how geometry and shaders can affect the lighting of a scene. Additionally since bouncing light plays an important role in interior GI this lecture looks at some special techniques such as using V-Ray’s photon mapping and light cache. Christopher also explores the idea of baking lighting into textures which is a useful technique for some situations. Global Illumination with: Interiors you Will See the rendering of an interior space in a new Whole Light. Over three hours of Lecture. Product
CNI02 Topics Covered: Principles of Global Illumination Specular and Diffuse Reflection Comparison of Different Techniques Sky Lights Image Based lighting Using HDRIs Animation Issues in GI Baking Lighting Ani Capters: 01: Key Elements from the Exteriors DVD 02: Interior Versus Exterior GI 03: Lighting Interiors with Exterior Light 04: Other Interior Light Sources 05: Lots of Secondary Bounces 06: Baking Lighting into Textures 07: Lighting Scenario 1 08: Lighting Scenario 2 Instructor BIO: Christopher Nichols Received a Bachelors in Mathematics and Fine Arts from Colgate University. He went on to get a Masters of Architecture from Rice University where as a lecturer he taught the principles of architectural visualization and animation. After a long career in architecture Christopher entered the world of feature film visual effects specializing in color and lighting. Having spent several years at Digital Domain Christopher has credits on such movies as The Day After Tomorrow I Robot and Stealth. He is now a Senior Lighting Technical Director at Sony Pictures Imageworks.



 

 

 


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