Alias Learning Maya 7 Foundation
Author: .::ENGiNE::. 11 February 2010 Views: 26


Alias Learning Maya 7 Foundation


Project 1

In Project One, you are going to learn the basics of object creation, along with the basics of animation, textures, lights, particles and Paint Effects. This will give you the chance to explore the Maya workspace while building your scene.

You will start by creating a room and filling it with objects in order to learn about building models. Then you will explore the rudiments of hierarchies and animation by creating a solar system. After that, you will experiment with shaders, textures and lights, which will allow you to render your scene. You will also explore the basics of the Maya particle system, along with some Paint Effects.

Introduction

Lesson 01 Create a room
Lesson 02 Make a solar system
Lesson 03 Shaders and textures
Lesson 04 Lights and effects
Lesson 05 Particles
Lesson 06 Adding Details
Lesson 07 Working with Maya
Lesson 08 The Dependency Graph

Project 2

In Project Two, you will animate and crash a flying orb. You will begin by modeling the robot using several polygonal modeling tools. Once that is done, you will texture and test-render the orb. Finally, you will set up the robot to be animated.

To animate the scene, you will use a motion path and keyframes, mixed with some dynamic simulation toward the end. Deformations will also be used to add subtle details to the scene.

Lesson 09 Polygonal orb
Lesson 10 Texturing the orb
Lesson 11 Rendering features
Lesson 12 Set up and animation
Lesson 13 Orb animation
Lesson 14 Rigid bodies
Lesson 15 NURBS modeling

Project 3

Project Three is similar to the last one, but pushes the level of difficulty. You will create an entire robot character ready for animation. First, you will model the biped character using NURBS surfaces. You will then texture, test-render and set up the robot to be animated.

Once the character rig is complete, you will generate a low resolution version of the robot that you will use to animate a walk and a jump cycle. Finally, you will integrate all the elements done so far to create a complete scene.

Lessons 16 & 17 Nurbs texturing &
Maya render types
Lesson 18 Skeleton
Lesson 19 Skinning
Lesson 20 IK handles
Lessons 21, 22 & 23 Rigging, Animation &
The Trax Editor

Project 4

Project Four covers several topics that you absolutely need to know about. You will experiment with tools that seem basic, but in fact they go very deep into the hearth of Maya, which will leave place for you to experiment.

You will be introduced to several new tools such as polygonal proxies, subdivision surfaces, deformers, spline IKs and MEL scripts. You will also learn more about Paint Effects, constraints, cameras and so on.



Lessons 24 & 25 Organic
modeling & Deformers
Lesson 26 Paint Effects
Lessons 27 & 28 Subdivision surfaces &
More rigging
Lesson 29 Blinking using MEL

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